Spirits War – Conflict.
First was the Æther, origin of all, and home to seven Avatars of great power. As time passed, these spirits grew bored; bored of the monotony, bored of the nothingness, bored of the Æther. Eventually, their boredom reached such a level, that they warred. Light fought darkness, Air fought earth, water fought fire, and thought remained oblivious to it all. In the end, they destroyed the heavenly bodies, erased the lesser deities in the cosmos from existence, and began to destroy the fabric of the universe itself. In the last, Ionidin, avatar of thought, interceded, having grown stronger then his kin by their continual warfare. He proposed a plan; one to help resolve their differences and end their boredom: the Avatars would create a planet, fill it with wondrous beings, and then re-create the cosmos they had destroyed. At first, none of the spirits agreed, and returned to the warfare they had engaged in for centuries while Ionidin continued to get stronger. After another era of conflict, with no clear winner in any of the conflicts, Ionidin had grown strong enough to enforce his will upon the 6 warring Avatars. Marshalling his strength, he unleashed an attack that ravaged their mystical defenses, and brought all 6 to the brink of destruction.

Creation of the World – Ionis
Realizing at last what they had lost in this conflict, the Elemental Avatars created the world, each sacrificing a great deal of their Elemental essence. From Dionosis, Avatar of Air came the Skies, the Heavens, and the Weather. From T’mosis came the Sea’s, the Rains, and the Rivers. From Hathes came the Sun, Magma, and Fire. From Dundirk came the Ground, the Mountains, and the Land itself. Once the First four Avatars had done their part came the Avatars of Light. Iundun contributed the Seal of Light, preventing all but the most powerful beings from leaving this new realm without divine assistance. From Turinis came the Deep Hells, a land filled with beings of intelligence, evil, and duty, beings who’s only purpose is to prevent the beings born from the Avatars conflict, Demons, from ever reaching the newly formed lands. Near the end of this endeavor Ionidin came forth, and granted thought to the myriad essences already given by the others. From the Skies came the Gava; strong, fast, and noble. From the Fires of the planets core came the Dracon’s, Dragons, and other scaled Mystical beasts; deadly, filled with Fire, and always wishing to overrun everything around them. From the Earth came the Dwarves; hale, hearty, and as long living as the mountains themselves. From the Seas came Naga; intelligent, large and as unwelcome a sight as a wave to a sailor. From the dark came the Lentisbir and the Nezumi; evil, malicious, and silent. From the Light came the Elves; noble, lawful, and always seeking order Last, Ionidin created beings in his own image, neither strong, wise, nor intelligent, these beings would forever adapt to their world; always learn new skills from the start to the end of their short lives. From Thought, came Humans. The avatars stood back on their astral lands and looked at what they had wrought. Allied, between the seven, they had made a world, filled it with wondrous beings, and prevented their destruction at the hands of Demons. In honor of Ionidin’s immense efforts, the Avatars named the plane Ionis in honor of his sacrifice.

The First God – Thies
For centuries, things continued like this, the various beings in the world being oblivious to their creators, realizing nothing, and having no divine might. Things could not remain this way forever though for eventually, the Demon Princes came together for the first, and only, time in history for a single purpose; to bring Chaos to Order. Pooling their powers and slight divine essences the Princes created a new creature greater then any of them… a God. From the gore of their bodies, from the evil and hatred of their souls was born a new being, an evil, and chaotic essence. In the first instant, this new being had no name, no mind, and no essence, and in a flash, the contributed spirits of the Princes merged inside the body of the god, forming an essence, forming a mind, and granting it a name. Thies had no memory, and the memories of the Princes merged, giving Thies thought, and a purpose, to bring Chaos to the order of the new world. With his divine essence, Thies was able to easily pass the Deep Hells, until he was upon Ionis itself. Ranging over the world, he attracted many followers by his unique powers, exotic accents, and immense charisma. With each follower he received, with each people he swayed, his power grew. Eventually growing his powers to that of just below an Avatar. The avatars, at first, found this new creature amusing, until such a tine that the Seal of Light was breached, and Thies attempted to take his place among them. At that point, the avatars realized that they had a threat in their midst, but no real way to deal with it due to it being in between a mortal and their level of existence. None of their powers directly affected Thies, so as a last ditch defense, the avatars created a newer batch of gods. One per avatar, Iundun created Lansing, his champion against this upstart creatures.
Turinis made Morden, granting it the power over life and death in a challenge to stop Thies.
Dianosis created Shu-Kon, Seer of the 4 winds, one who can see knows the path to victory.
T’mosis created Blannaer, the wise one, for he would know to whom they owe their alliegience.
Hathes made Raedgar, invisioning a being of fire filled with rage at the upstart Thies.
Dundirk made Salinn, worried what the affect divine combat could have on the world, and placing her as steward of the world.
The final, and greatest Avatar Ionidin created Asiuris, the god of Mentalism , granted the knowledge of all that has gone or shall come. Gifted with such memories and power, Asiuris believed herself an avatar. With such knowledge, she knew of the ancient rites of the creation. Calling upon all the gods, even the fell one Thies, Asiuris lead the gods in the containment of the Avatars. First T’mosis was changed, fueling the spell with the power of himself, T’mosis was turned into the massive, watery Plane of water. At this, T’mosis’s representative race on Arborior fell into a deep, magically caused sleep. Without the power of their Avatar to sustain them, the Naga physiology was unable to cope.

One by one the Avatars fell, until just Iunidin remained. Cursing his creation, he took away to the material plane. Forming a new group known as the “Noublesso de los Avarte”, a group whose purpose is to bring down the followers of the false gods, to restore the Avatars to their proper form, regardless the time length or costs. To these ends, Iunidin created the first ‘Items of the Avatar’. The Book of Words, Granted with a portion of the knowledge of the avatars. The Book of Potions, granted the knowledge of eternal life, and restoration. And lastly, the Book of Numbers, granted the knowledge of how to undo all the gods have done.

This done, Iunidin disappeared to an alternate realm, one where the gods never existed, where the gods cannot follow. Dubbed Iunos by the gods, it caused miniature reality warps for centuries.

The Age of the Avatars had ended.

The Age of Chaos.
With the creation of each Avatar into a plane, and the disappearance of Iunidin, Succedaneum’s were formed out of the rage and essence of the Avatars spirits. Granted control over the domains the Avatars once reigned over, these beings appeared to Humanity and the Elves. A Half-elf was chosen to represent the Succedaneum’s; to unify the Elvish races and to prevent the rise of the Gods churches. Believing only a unified world could stop the rise of the gods, they instructed the Elves to unify and, eventually, take control of the whole world.

With the Succedaneums creation came a whirlpool effect, wherein the essence of the avatars that remained created new gods out of the air. From the numbers of the Elves came Auroun. From the Nezumi evil came Asukin. Many followed, Glam, Diacum, Umbogen, Yamata-Orochi, Stithis and lastly Worflin.

These new gods warred against the old ones, causing massive damage to the plane that fell to Salinn to remedy. During their warfare, the Succedaneum’s created the Weft, using the avatar essence to be weaved into the worlds fabric, then came the Warp. One granting Mysticism, the other Sorcery.

War of Mages
With the Gods warring overhead, the Elves started a war of unity. First the tribes united, then they carried a crusade of genocide out against all orcish beings. After a time, the numbers of Orcs in Arborior was counted at less then a thousand the mages crafted their most powerful spell, Extinction. Designed to seek out an entire race of peoples, and tear their life force away, the spell wiped out the remaining Orcs in Arborior, and united much of the Elvish Empire.

After this came the humans. Guilty of many crimes against the Elven peoples, the humans also gifted them with the life of their Progenitor, the first wizard. The elves expanded relentlessly to the south with the woodland elves taking much land. In the north, the Drow took every human nation captive, until in the end, there was only the mountainous nation of Tyrgaard remaining. Having been flooded with many peoples from the various lands, Tyrgaard’s military had been boosted to unprecedented size, and troop for troop, outnumbered the Elves twelve to one.

Man power they had, food they had, weapons they had. Magic they did not, the secrets of magic being restricted to Elvish hands only. After a generation, the humans had held, but at horrible costs, losing hundreds of thousands of troops over 20 years of fighting. But at last, they found their Rosetta stone. An Elvish spy was captured who appeared to permanently appear like an Ogre; after killing him, the enchantment wore off, but testing of his gear revealed that his belt would cause the wearer to automatically assume the shape and form of the race of the wearer’s mental choice.

Using this now legendary belt, the Ogres placed an operative deep inside the Wild One Territory, and received training in the Mystic arts. After taking many books from the library at the conclusion of his training, the ogre escaped back to Tyrgaard. Forming their own Mage Corps, the knights finally had the arcane power to fight elves back, regaining much land, and regaining much honor.

The elves and knights, appalled at the death and destruction caused at the death of so many, fought less and less until such a time as they decided that arcane battle was too dangerous to the world to continue. Ignoring their divine mandate, the Elves finally realized that such a war would destroy the world, and convinced Tyrgaard to sign a lasting peace, the Scrollbind Treaty. Forming a lasting peace on the world, the terms were for no further expansion of either nation. For the current borders to maintain where they are, and no assistance to be made towards people trying to change them. The casualties that were suffered caused each side to simply agree rather then face the bloodshed again.

After nearly 40 years of war, the world was at peace yet again. At the cost of nearly a million peoples of every race.

Half-blood Rebellion.
This peace lasted for near on 600 years, no changes occurring, but deep resentment growing in the humans of the northern wastes at the harsh treatment from the Drow, and the various peoples of the desert over the total ignorance of the Elves over their lands. When suddenly, a dark cult preaching powerful abilities, and stronger words came to light, the nomads of the Eastern and Southern Deserts were quick to sign up to the church. In exchange for the belief in Thies, the Nomads gained the ability to decide their own fate. After 10 years of preparation, the Nomads launched a war, the likes of which was never seen again. Using their powers, they enslaved many peoples of an arcane heritage; Dragons, Dracons, Naga, Nezumi, Gava, Griffons and many other races, with these mystical stalwart re-enforcements, the Nomads launched their war.

Named afterwards as the Half-blood Rebellion for the mystical beings that made the majority of the Nomad force, the Elves were the first empire to come under attack. After the easternmost province under the control of the Grey Elves fell, the Elves took the threat seriously, calling upon the terms of the Scrollbind treaty. Between the forces of the Empires together, they finally started to fight back the troops of the Half-bloods, when suddenly, the southern desert began its assault. Landing on the southernmost tip of Belegrin, the Half-bloods took the entire peninsula before being met with resistance. The Usliee Court, quiet until now, marched from the Crystal spires. The Dwarven, Goblin, and Gnomish wizards, with Bugbear infantry, and Hobgoblin Assassins, held at bay, and pushed back the Half-bloods from the Mountain passes to a narrow band of land they could hold. Dragons died by the score, but during the war, many Usliee towns and cities fell to dragons in the mountains. This, combined with the losses suffered on the front by from the Dracons, Gava and Dragons have lead to the everlasting hatred and animosity the Unsliee now hold. Developing tactics and spells to finally defeat them, the Wizards at last killed the last dragon, Umgin the Black, an avatar of Umbogen, God of Pestilence, for the most part ending the war in Belegrin.

With the Western front closed, the empires hired the Usliee on the eastern, bringing all their forces to bear. The rebellion culminated in the Battle of the Argent Mesa, so named because after the battle, the plateau would forever be stained with the blood of the slain. In the final battle, nearly 75,000 elves fell, with 65,000 Celestials, and 10,000 Usliee members falling, compared to the 400,000 killed in the Half-blood army. Comparing this too the 400,000 killed in the Half-blood army, one wonders why higher casualties didn’t result.

In the aftermath, The humans of northern Durvist principality revolted, finally fed up with the situations of their life. Tired of war, tired of bloodshed, the elves pulled out and allowed the Humans their lands. Even now, the humans, fielding massive armies of Samurai with the Ghostly assassin’s shadowing every step, have managed to hold their nation against all comers.

Aftermath.
In the aftermath, the Nomads and their dark gods retreated to the sands.

Half-bloods the world around are recouping the losses from the Last major war.

The Freelands are enjoying their freedom, but are warring against each other, with a unified enemy, it was easy to unify the towns. Now with no unified enemy, the towns are fracturing, turning to feudalism and barbarism.

The Elves are hunting the many mages who have slipped through the net, who have discovered magic alone, and used it to their own ends. They believe such magic should be regulated and controlled.

The Celestials are dealing with the upsurge of a new brand of Heresy, that of the Gods of Good. With the dwarves fully embracing the worship of Raedgar, and that of healing, the Ogre leadership is unsure. Unwilling to risk alienating one of their largest allies, and a possible threat in their midst, the Ogres have accepted the worship of the Gods, but are very wary still, with clerics not being any positions of authority.

Divine magic is new, and many are wary from seeing its power during the Rebellion.

Arborior

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